March 14, 2009
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3.14/2009
God, I love co-op experiences. I seriously love them. There's something completely entertaining about complete cooperation and working as one. Of course, I'm talking about the recent release of Resident Evil 5. Pyro, a friend of mine on Xbox Live, and I have been running through Veteran mode (the hardest starting difficulty) with our teamwork. Through playing Halo, Gears, and Resident Evil 4, we understand both how to play the game aggressively and also cover each other when we're getting mobbed. I tend to focus on single-shot weapons (pistols, shotgun, bolt-action sniper rifle, etc.) whereas he focuses on some single and multi-shot weapons (Pistols, shotguns, SMGs, etc.) and this blend tends to work out well: I spend most of my money upgrading my pistol for critical headshots and he spends most of his money on his SMG. One of the best feelings in the game is the melee-comboing system: Yesterday Pyro shot a guy in the face then punched him, I kicked him back towards Pyro, and he punched him again to kill him. Capcom, the developer of the game, has proven it to me, yet again, that they are the most consistently good developer out there. Their games exude excellence, and anyone can see it.
Now that I think about it, I guess the reason I love cooperative experiences is because of their relationship building qualities. They allow people to work together towards a similar goal and learn about their collective strengths and weaknesses. Competitive experiences can be fun, but I always feel that one person involved in the competition takes losses more personally than the other. Thus, although competitive situations can be constructive, I feel as though they're most commonly destructive.
Times up, let's do this... LEEEROY JENKINS!

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