July 1, 2008

  • 7.1/2008

    I recently gave up on playing Ninja Gaiden 2. I think playing Devil May Cry 4 spoiled me. All in all, Ninja Gaiden just doesn't seem as polished as the latest Devil May Cry. For example, Ninja Gaiden and Devil May Cry are both hard games, but there are differences in their difficulty. Devil May Cry's difficulty is both understandable and able to be done. It is understandable in the sense that the game educates the player on how to use its combat system, how to tackle tougher and tougher enemies, and how to deal with multiple tough enemies simultaneously. Devil May Cry seems to make the player understand the system and learn to get around it.

    Ninja Gaiden 2, on the other hand, doesn't educate the player. It forces player into battles in which, many times, the player has little-to-no control over his or her fate. It seems to throw in a mass of enemies, not to test the players technical ability, or ability to prioritize and time attacks, but just for kicks. I mean this to say that the player cannot completely avoid taking damage. Here's a point of reference: In Ninja Gaiden on the original Xbox, there are videos of people running through the game on Master Ninja mode completely unscathed [without glitching]. This is proof of how good of a system Team Ninja had created for the first game. They created a system which endowed advanced players with the power to avoid all enemy attacks as long as they could pull it off technically. In Ninja Gaiden 2, players cannot do this since certain enemies spam incendiary shurikens which are both unblockable and unavoidable.

    In the end, I sold Ninja Gaiden 2 and Grand Theft Auto 4 for Dragonball Z: Burst Limit. Maybe I might rent NG2 again to get the achievements, but probably won't buy it until it's dirt cheap.

    Feels like Team Ninja rushed this game.


    Currently modding my Wii so that I can play Chrono Trigger and Earthbound. It's awesome what exploits people have figured out with the system so far. This mod, named the Twlight Hack, is able to install a self-updating Homebrew Channel to the Wii's dashboard. This is great, because you originally needed to have a Zelda: Twilight Princess disk in order for the homebrew to work. They found a way to bypass that middle step. This works out especially well for me because I just rented the game from Hollywood Video. Anywho, the exploit is rather simple to do if you have all of the necessary components and can get around some of the technical jargon. In the end it took me less than fifteen minutes to do the hack and install the channel.

    God, I love homebrew.

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