12.30/2008
I finally switched over to the new Xanga system. I didn't before because it was confusing and I could never find the things that I needed very easily. (I assume that I will need to learn the HTML equivalents for some of these things.) Anyway, Xanga forced my hand because it's removing the old system sometime in early or mid-January. So, I decided to give myself a head-start on the change.
I'm a creature of habit.
Yesterday, I called Antwone and we began to talk first about politics and then about personal responsibility versus the environment one is raised in. His belief is that personal responsibility is what makes people good or evil, smart or stupid, and defines their interests. For example, he used me in relation to video games to state that even though I was exposed to video games (and to many other of my interests) only certain things of the variety peaked my interest. It was something innate within myself that chose video games, or chose anime, or chose to learn how to draw, or chose Spanish over French in high school. His perspective is very much in line with Booker T. Washington's philosophy: Pull yourself up by your bootstraps.
I believe the opposite. I believe that the environment has a larger pull over people. The environment, in this definition, is basically everything that surrounds the person socially and physically. This includes family, friends, community members, the specific community structure and values, family values, etc. I feel that a person has a very small choice in the forming of their life outside of these influences. For example, in my family, it is expected that we do well in school. It was expected that we go to college. It is expected that we follow Judeo-Christian models of ethics and morals. All of this has shaped me as a person. I falter sometimes due to my own personal choice, but those falterings are nothing in comparison to how much I have already adapted to it.
Video games, to use his example can work similarly. I assume the draw for video games, for me, stems from two main aspects: First is the dopamine factor, the second is the cooperation factor. By dopamine, I am referring to reward-seeking behavior in context to video games. Many, if not all games, are made around the aspect of rewarding the player for his or her accomplishments. In action games, the player may be rewarded with new abilities or powers. In RPGs, the player may be rewarded with new levels, characters, and power as they progress through the game. I believe that this could be environmental, at least in context to myself, because my parents used a kind of reward system (the carrot and the stick model) to motivate us to do well academically. They would pay us for grades. (There would be more money associated with higher grades [i.e. A's] than lower grades [i.e B's]. Grades lower than these ranges would not be paid for.) Who is to say that I didn't attain this love of reward from my parents? Who is to say that it is not innate rather than learned? The second aspect is about cooperation. I love cooperation in games and in life. However, I could argue that aspect isn't innate either. It may have come from my family structure: It may have come from nights of playing board games with my family, or playing cooperatively with my brother as a kid.
I believe that people are large products of their environment. However, I do admit that there are some people who are able to either take control of their environment or escape the influences of their environment. There are people who have gotten away from neighborhoods rife with gang activity, or friends who are selling or consuming drugs. I believe that the main differences between these people and the ones that succumb to their environment is that they have a better internal environment (family structure, parental influence, instilled family values, etc.) than the others. Conversely, a child that is able to escape the influences of an abusive household and not become an abuser himself or herself is a situation in which either the internal (perhaps the person being abused and their value system) or the external (friends, family of friends, teachers, etc.) environment had an influence.
I guess my main point is that I believe that people's interests and their values are directly derived from their internal (family, family values, etc.) or external (friends, teachers, community, external values, etc.) environment. However, all of this is arguable since we cannot concretely figure out where the truth may lie.
Interesting conversation.
I received The Dark Knight as a Christmas gift from Beth, although I already have it. I sat and flip-flopped over what I should do with it, but I think I realized what to do. I'm just going to give the other version to someone and keep hers.
A simple solution.
One thing I find hilarious is how quickly my dad has taken to this chess game I bought him on the Xbox Live Arcade. Back in the day, I remember him not being able to understand how I could be mentally absorbed by games... but now he seems to play this game every night. I will sit and watch him play the computer, reacting to it as if it is a person, and tell me how he wants to get his rank up. The best part: He hasn't even gone online yet. He's just playing the AI. I think I might set the game up on the other Xbox so he can play while I'm in Atlanta.
Video games appeal to everyone.
















Recent Comments